﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace JWar2Core
{
    public class JHudLayer : DrawableGameComponent
    {
        public JHudLayer(Game game)
            : base(game)
        {
        }

        public override void Draw(GameTime gameTime)
        {
            base.Draw(gameTime);
        }
    }
}
